Classes:

Showmanship – Judged on exhibitor, animal is merely a prop. Using Quarter System.

Obstacle Driving – .

Fun Day Classes – Timed events with no penalty for walking any or all of the course, 5 second penalty for cantering or galloping more than 3 steps for each occurrence between any two points.

A. Cloverleaf Barrel – may start                                3                            5 sec penalty for knocking
left (barrel 1 clockwise, barrel 2 counter                                                    barrel over
clockwise and barrel 3 counter clockwise)         2              1 
or start right (barrel 2 counter clockwise,
barrel 1 clockwise and barrel 3 clockwise)              start

B. Pole bending – Six poles, starting to the right of the first pole, weave through to end. Hand off horse to second person and continue weaving back tru to the start line.   5 second penalty for each pole knocked over.

C. Flag Race
– . A keyhole type pattern will be set with 2 barrels at the mouth of the keyhole and a cone in the center.  With your horse, run into the neck of the keyhole and grab the flag off of the barrel.  Run around the cone and put flag back in the bucket on your way back through.  5 second penalty for knocking anything over, if you drop the flag, you must pick-up and continue for score to count (also a 5 second penaly)

Ultimate Liberty!
This is a fun class to see if your horse will trust you enough to perform with no lead.  It will be set in the Liberty pen so no chance of run-aways.... there will be several obstacles set out.  Its YOUR choice to complete whatever you think your horse will complete.  Each obstacle will be worth more if it is more difficult.  You MAY use treats and bait to coax your horse through and over things, but may NOT feed or touch the animal during the challenge.  Treats must be in hand or pockets - no use of grain buckets.  You will have 2 minutes to choose your obstacle and points will be posted for each obstacle.  At the end of the time, you may give the horse the treat or reward AFTER you snap his lead rope on.

You have a minute and a half, so if your horse wanders away, you still have time to reorganize and try some more....
$2 of every entry will go into the pot and the person/horse with the most points will win the pot of money!!!  Remember this is for fun so look at the obstacles and try to figure out your best path that will score you the most points!!!  You probably won't have time to do all of them so do those that you think you can complete.  There will be no points for almost.... if they don't want to sidepass, go on to the next thing.... you don't lose points for trying!!

Examples of Obstacles and points -
Walk across Tarp - 5 pts
Trot across Tarp - 7 pts
Cavelleti Rails - Walk - 5 pts
Cavelleti Rails - Trot - 7 pts
Sidepass a Rail - 15 pts
Halt at a Hay Bale for 5 seconds (count out loud) - 2 pts
Halt at Hay Bale for 5 seconds without Horse Eating it 5 pts
Walk across Bridge (Pallet) - 10 points
Back Thu between 2 poles - 10 points
Trot through a serpentine - 8 points
Jump a X rail (you jump and horse follows) - 8 pts
Horse Jumps crossrail without you (on command) - 12 pts

You may do an obstacle twice if you perform it differently and not consecutively- example you can walk across the tarp then go back and trot it for more points after you try a different obstacle first.


       ...... More Class Descriptions coming shortly......